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GLBenchmark Navi is available
Kishonti Informatics,
the worldwide leader of mobile performance benchmarking has announced availability of GLBenchmark Navi, 3D performance benchmark suite for
OpenGL® ES 1.x/2.0 compatible Linux, OpenKode, Symbian and Windows Mobile devices.
Real world navigation benchmark
GLBenchmark Navi relies on the highly optimized rendering engine of the award winning NaviGenie 3D navigation software.
GLBenchmark Navi is designed to run on, and be compatible with, all OpenGL ES 1.x/2.0 compatible devices.
It not just simulates a realistic application but uses a real application rendering engine and real mapping data.
Features
- Real world 3D maps
- Real world navigation engine (based on NaviGenie)
- Several data complexity levels
- Fully textured buildings with textured landmarks
- Non-textured buildings with textured landmarks
- Street map with textured landmarks only
- Several rendering quality levels
- High quality (ES 2.0)
- Day-night shift simulation
- Dynamic lighting based on geographically correct sun position
- Planar shadows
- Self shadows
- Reflections
- Medium quality (ES 1.1 hardware)
- Day-night shift simulation
- Dynamic lighting based on geographically correct sun position
- Planar shadows
- Low quality (ES 1.x software)
- Texture compression support
- Several data loading methods
- Memory mapped load - for graphics intensive testing
- File based load - for graphics and file system testing
- Additional low level tests
- Fill rate
- Triangle throughput
- Vertex and fragment shader bottlenecks
Preview
Download video (WMV format (in zip file), 854x480, 16 MBytes)
Availability
GLBenchmark Navi is available right now in source code and binary versions for GLBenchmark Development Program Members.
Contact us for more details.
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